[solved] Emissive problems in "MobilePreviewer"
I'm not sure if this is the right section to post, but the fact that my problem appears in "MobilePreviewer" only
let's me post it here.
I have modeled a tree and set its rendering mode to "Emissive", but when I go into a map containing that tree
in "MobilePreviewer" the tree does "SelfShadowing" !???.
btw. How do I upload an image ?
The reason was lack of knowledge about mobile emissive textures
Its difficult to know whats happening without seeing it, to upload an image:
For iOS to make it emmissive, go to the bottom part of the mateiral editor and add the diffuse under "Emmisive Material" or whatever it's called.
To turn off self shadows you need to select the model in the world, hit F4, and i believe it's under lighting.
@ first thx for reply.
I did it exact that way (upload from computer), but it didn't accept my file so it got me confused
cause it was my 1st attempt (no previous exp).
Of course I connected the texture to the "Emissive" nub and turned off "self shadowing", that's why I don't understand it.
In PIE it all worked as expected:
Emitted light from its texture and didn't receive any shadow.
Your image was probably rejected because of its size or how large the file size is. Re-save it as a j-peg and choose medium compression and it should work!
Originally Posted by uberman
UDK doesn't support jpegs...
Originally Posted by AppManCrothers
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