[SOLVED]Why can not create morph for staticmesh?
I can create blend shape in maya for mesh with no bone.
But why UDK does not support morph for staticmesh?
What should I do if I want a staticmesh with morph like skeletal mesh?
Import it as a skeletal mesh?
UDK is a real time engine, not a movie renderer like maya.
Ye,I bind a bone and export as skeletal mesh.It's resovled.
Originally Posted by skwisdemon666
It is too expensive?
Originally Posted by JessieG
Originally Posted by Kelt'ar
I kown what's static.
I only want to kown why udk do not apply a dynamic mesh?
Because that's not how it works.
Skeletal Meshes are for things that deform and animate. Static meshes are for things that don't change shape.
Originally Posted by darthviper107
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