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Thread: Issues when loading a scene on the device

  1. #1
    Xtazyatu
    Guest

    Issues when loading a scene on the device

    Hello everybody, here is my simple issue. Everytime i run the build on my mobile device before the scene is shown, i can see my background. I want to use a picture or something to fill the transition from the "udk" movie to the actual scene.

    Thank you.

  2. #2
    SiN13
    Guest
    There is probably different and better ways to do this but depending on the kind of functionality you want, you could look into using a MobileMenuScene to create and splash screen that either times out or requires the user to touch the screen to continue.

    http://udn.epicgames.com/Three/Mobil...icalGuide.html

    Looking through CastlePC.uc might be good too if you want to build out an attract mode.

  3. #3
    amin
    Guest
    i created a project including one room with four picture frames , i want the pictures of these frames change externally and dynamic , i mean i publish my project as exe file and the pictures be besides my files and i load them externally in my project , is it possible or no ?

    with the best regards

  4. #4
    amin
    Guest
    i created a project including one room with four picture frames , i want the pictures of these frames change externally and dynamic , i mean i publish my project as exe file and the pictures be besides my files and i load them externally in my project , is it possible or no ?

    with the best regards

  5. #5
    Solid Snake
    Guest
    Everything has to be compiled in as far as I am aware. You may be able to use ScriptedTextures to resolve this, but it requires programming.

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