Dude, that really is nothing, your other thread got closed, although I am wondering who's fault it was. But, I shall say this nicely, freelancers will charge (cheapest) around $25 an hour (I am not entirely sure, but that seems to be a reasonable amount) or more, and, judging that you want high quality, a concept artist will require probably at least 10 hours. That sums up to (at least) $250. Hope that puts some perspective here.
Sure and when you state its going to take 10 hours then I understand why people complain pricing is too low. I do not have deep pockets though and if I am to make my game successful I can't pay people standard prices as if I did I just wouldn't be able to achieve what I want within my deadline. I do not require very detailed concept art just something my 3d modeller can work with, as right now he's complaining he's lacking enough imagination to achieve what I want.
Ok, Jug, that was not really necessary. SGS, I would suggest you instead try to build a team that works for lower prices and for royalties, that is the best alternative for you in my opinion.
This is something I've been wondering about since the start of these threads. You are obviously a motivated individual, SGS - professional. I can't see you running into any issues, if you were to explain your game a bit in a recruitment thread, getting willing individuals to work for you just for the promise of some royalty money.