I want to add weapon pickups on my map so I went ahead and added a UTWeaponPickUpFactory in the Unreal Editor and set the pickup to UTWeaps_RocketLauncher. The problem is, when I go ahead and pick it up, the weapon I'm holding doesn't switch to a rocket launcher like it's suppose to. The rocket launcher fires though, but the ammo fires from the player's head.
Should I go creating a new class that extends from the SPG_Weapon or UTWeaps_RocketLauncher, or etc?
Can anyone give me some pointers on how to approach this situation? Sorry if this is a noob question but I'm new to UDK stuff.