Description: The Tournament has made its way to even the most remote of facilities. This place just so happens to be one of them. Its history is unwritten. It's just waiting for blood to taint the water crimson.
Comment: I might just make another one of these sorta old-school levels. They're quick to make, that's for sure. Most definitely will do a different theme though. With assistance (and encouragement) from Mclogenog and Sjosz, I put out this level. Let me know what you guys think of it!
I know I normally include a README, but since this was done fairly quickly (in comparison to some of the other work I've done), I hadn't included one.
Credits for People who assisted development:
Changelist for final
-Modified material for glass
-Added more green lights
-Added more orange lights
-Added preview screen
-Added 'railing' for the lifts
Screenshots (Does not reflect final lighting of the map, will upload more screenshots later)
This map ain't no dark (after the beta test) and its still great about the geometry, layout and atmosphere. I assume that there are lighting fixed for the final one, also it has a good gameplay, FPS seems fine, and the bots are worth well enough. The following positive manners are the custom music choice, night skybox, good trims, glass material, one waterfall, lifts, low volume machinery sounds, weapon/item placements, and everything in between.
Needs a sniper. Doesn't make sense to have a helmet but no sniper.
Needs a shield belt above the bio (or anywhere really).
Other than that is has great potential. I'm tempted to put it on Beer Drinkers.
I have no intentions of adding another powerup or weapon to the map. Having a helmet does not mean a sniper is necessary. In fact, the lines of sight on this map are too angular and too quick to really warrant sniper usage. The map was not designed with snipers in mind, which is why I didn't include the sniper rifle, but thanks for your feedback regardless.
I have released this map as a low-poly map, making requirements for playing less than they would be for a similar map meshed out. I haven't included a shield belt because that would potentially give too much power to one individual, which is also why I have been very generous with the health vials.
clean textures/meshes/trim; good skybox, lighting/shadows, music choice (same as Megane I think), weapon placement, waterfall and all holes and slots to peak through. The great flow and gameplay is made by all the ramps and paths everywhere in here and the semi-darkness just makes it more fun and adds to atmosphere. The bots are good and some spots seem tough to get to.