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Thread: Camera anims - drunk

  1. #1

    Camera anims - drunk

    How would i create a camera anim in order to make out the player is drunk after picking up a brew?
    Would the player still be controllable or will it have to go through a animation before resuming like a cinematic?

  2. #2
    I would recommend you treat it like a camera shake... a long, canted, wobbly camera shake. Maybe have the camera lag behind player input too. GTA IV did it really well... you should look there for an example of how it can be done well.

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