Page 2 of 2 FirstFirst 12
Results 11 to 17 of 17

Thread: Importing terrain that was made in another 3D tool to UDK

  1. #11
    Mr_Ujastik
    Guest
    Please guy, somebody answer me. If I created some flat area in the 3d program and import it to UDK, how to make it work as gound, ceiling and walls

  2. #12
    MereMortal
    Guest
    http://udn.epicgames.com/Three/Colli...icalGuide.html

    At the bottom of this page is an explanation of some collision properties.
    Have you tried un-checking UseSimpleBoxCollision in the the static mesh properties ?

  3. #13
    BmB23
    Guest
    Surely just render it out as a heightmap and a colour map?

  4. #14
    Mr_Ujastik
    Guest
    I found interesting way. Have a look here

  5. #15
    BrokenAstronaut
    Guest
    I have created my terrain as a static mesh, i have no need for the in engine terrain editor... I tried Per poly collision in engine and it works ( somewhat) the ut player acts as if it is falling off of a ledge every step he takes along side some FLAT areas he cant even walk through (Like there is an invisible wall).. is there a way to fix this? i have looked every single place i could think of for a solution and i am having no luck i just need a way to create collision for this chunk of terrain... and for what i am doing i cannot use the engines terrain editor to create chunks of map...Click image for larger version. 

Name:	10178092_833953023300517_5641695682497692038_n.jpg 
Views:	3 
Size:	25.5 KB 
ID:	15662 Here is also a video of the "Falling" in wihich i am talking about https://www.facebook.com/photo.php?v...21080518007832

  6. #16
    johnnyrox
    Guest
    Create a copy of your terrain mesh, simplify it so its less polys. Name this new mesh as the same as your terrain mesh but put UCX_ at the start of the name. Then export both meshes to UDK as fbx. Once in UDK, go to the Content Browser and double click the terrain model. In the properties scroll down and uncheck 'Use Simple Box Collision' and try it out in game. Sometimes you have to adjust the height of the terrain mesh before your character will walk normally on it for some reason. Try tweaking the height up and down to see if it works...

  7. #17
    Kelt'ar
    Guest
    You can actually create the terrain in photoshop


    Sent from my iPhone using Tapatalkpp

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •