Basically for my university assignment we were challenged to create a level based on a piece of music. I have almost completed my level but I have been trying to add rain to the outside sections of it. I have tried numerous tutorials and I was wondering if anyone has any idea how I could achieve a rain effect. I'm using the 2012-03 editor.
This is the tutorial I made the most process in by using planes (http://www.youtube.com/watch?v=3e3UEGl7YDA).Only problem is that when I apply the material to the plane and in the editor window it looks like a success but when I build and play my level they appear as solid black planes that you can walk through....HELP!
@Nchase Well, a little notice: UDN fails to explain the sprite system. Essentially, UDK does particles through a sprite system, though how that works I have no idea. 3D buzz failed to explain it when I went through their tutorials and UDN doesn't explain it in it's content creation area. So essentially, I have no idea either; hopefully someone more experienced will come in and help. :S
I figured it would be something to do with the material so then I followed the rain material tutorial from the same guy linked in the video (http://www.youtube.com/watch?v=MR5uC...notation_26043) and still just black planes I can walk through. If I go through the tutorial again I might die :P
I have done exactly as he has in the video, hollow box 1024x1024x1024 then created a plane 1024x1024 then placed the rain material onto the plane. Material is set up as two sided, BLEND_Translucent and MLM_Unlit with the alpha channel plugged into opacity. Rain falls and looks great in the editor viewport but when lighting is build, just a black plane that i can walk through