wotgreal (thanks ericblade for help me with it) and sometimes unreal x-editor + uncodex.
Add another for WOTGreal. As has been said before, check blade[UG]'s tut for setting it up; it's no harder to set up than nFringe and far less bloated, plus it's free to use even for commercial use and 45 bucks gets rid of the intro screen, well worth it imo.
- Unrealscript user-defined language
- NPP Exec plugin
- batch files.
Not used to Unreal IDE or Unreal X-Editor and I have had problems with them.
So I stick with Notepad++.
Try WOTgreal - all in one...
Old ConText here But I am going to change editor.
I never use just one editor, I always have one or two for when I cross reference, if I have acouple each of different colours then I know which version Im working on. Itd be nice to have more control over the filetypes and what they do inside the editor especially in relation to uci files.
I use UDKDevKit by Mr. O. Dhuzar based on Visual Studio. Best in my opinion
I read editors in the title but I ended up reading about IDE's :/
I use GVim for Windows.