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Thread: Which Script Editor do you use?

  1. #11
    zerocoolio
    Guest
    Quote Originally Posted by VendorX View Post
    thanks for the link! I went through it and its working a bit better now. Having trouble finding ucc.log and there are also freezes/slow downs, so searching around how to fix it.

  2. #12
    VendorX
    Guest
    Try this: http://forums.epicgames.com/threads/...Engine-3-setup.
    ...it's for UT3, but all steps and commands are the same...

  3. #13
    ikifenix
    Guest
    wotgreal (thanks ericblade for help me with it) and sometimes unreal x-editor + uncodex.

  4. #14
    ADF86
    Guest
    Add another for WOTGreal. As has been said before, check blade[UG]'s tut for setting it up; it's no harder to set up than nFringe and far less bloated, plus it's free to use even for commercial use and 45 bucks gets rid of the intro screen, well worth it imo.

  5. #15
    slowJusko
    Guest
    • Notepad++
    • Unrealscript user-defined language
    • Autocomplete
    • NPP Exec plugin
    • batch files.

    Not used to Unreal IDE or Unreal X-Editor and I have had problems with them.
    So I stick with Notepad++.

  6. #16
    VendorX
    Guest
    Try WOTgreal - all in one...

  7. #17
    nonder
    Guest
    Old ConText here But I am going to change editor.

  8. #18
    MonsOlympus
    Guest
    I never use just one editor, I always have one or two for when I cross reference, if I have acouple each of different colours then I know which version Im working on. Itd be nice to have more control over the filetypes and what they do inside the editor especially in relation to uci files.

  9. #19
    Bytenex
    Guest
    I use UDKDevKit by Mr. O. Dhuzar based on Visual Studio. Best in my opinion

  10. #20
    MVGS
    Guest
    I read editors in the title but I ended up reading about IDE's :/

    I use GVim for Windows.

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