Finally UDK is no longer Naughty
I've been struggling a very long time to get a Non Epic Based Rig, Animation, ETC.......
I now have a 100% Accurate Custom Rig That Plays All Animations Via AnimSet Viewer or Editor
Also My Character no longer has a billion Material/Texture IDs thanks to a very awesome middleware program called Ultimate Unwrap 3D Pro.
My Character is fully textured =)
Now my next goal is to get my character gameplay ready =)
Any references will be nice to learn how
this interests me
Tried doing a custom rig a while back, but the export always brought in all the controls along with the export bones what 3D package are you using?
I use DS3 to decimate character
Import DS3 character to DS4 for its newer FBX features.
Then open in UU3D to retouch the many material or texture ID's to 1 or 2 source UV sets
If I get an error while opening an FBX then I open in 3ds Max 2011 then save it as a UU3D thanks to the plugin that UU3D offers.
From there I end up in 3ds Max 2011 and I use the older stable way of doing things.
I use the Actor X plugin to save my skeletal mesh and animations =)
Daz Studio 3 at home
Daz Studio 4 at home
Poser Pro 2012 at home
Photoshop CS4 at home then CS5 at school
3DS Max 2011 at home and school
Ultimate Unwrap 3D Pro at home and school
ZBrush 4 at School
August 2011 UDK at home since I cant install the newer versions because it asks for XP SP3. I have a Windows 7 64-Bit Home Premium
At school I use the latest builds of UDK =)
I have windows 7 as well and the new versions of UDK install just fine....
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