I've tried to add an Anim Notify of type AnimNotify_Kismet to our animation, but catching it via Kismet New Event->Actor->Anim Notify does not work. I was expecting it to fire off the event in Kismet, but no. The Notify Name is same both in the Animation and in the Kismet. Are there any additional steps needed to make this work? (I do find it a bit odd that the Event has no Actor attached to it in any way, while for example the event Destroyed at least has Instigator attached to it.)
I have added an animnotfy_kismet to my animation and created the node in kismet (New Event->Actor->Anim Notify ). Both have the same name and I have connected the out box to a log node, but it is not firing. I can't assign the skeletal mesh anywhere in kismet, the Anim Notify node only has one out box, there's no target box, not even an in box.