I'm a big noob at udk, but im trying to learn.
Have started making a few short machinima videos, and now i need multiple characters lying dead on the ground in a realistic pose, can someone pls help?
You could probably use KAsset's which simulator rag dolls at level spawn.
Can you explain a little about where i find Kasset and what it does?
The physics asset of a SkeletalMesh can be dragged out into a level and is essentially a KAsset. Just make sure you set bWakeOnLevel Start to True in its properties.
Ok, been trying it around on the default UT characters. But on Iron Guard i create physic asset, and it looks decent enough but when i place him and starts the game his limbs expands and hes rotating around looks like a scary creature :O
Creating a good physics asset takes time, its a complicated process.
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