Is it possible to create dirty lens effect using Post Process Chain? So when i look at lights the effect shows. Similar to Battlefield 3 lens effect. If its possible can you post how to do this? Screenshot of material will help
Ya looks ok. So basically same for blood splatter, dirt, snow, rain drops etc.. Just need to fig. out how to activate it when needed. I will post something also if I can find it, it must be in kismet or the uc code I would think...
Ohh I meant to ask, I haven't tried your chain yet, but I assume you plugged your created material/chain to the "world post process chain" with no script work? Anyways I will have to look in the activation when needed tomorrow night...eg so the rain starts and stops when needed...emerging from water to get a wet camera look etc....or may need some help with it myself in a couple days!
Thx and also some reference at the bottom of this page http://udn.epicgames.com/Three/PostP...UserGuide.html Controlling effects through Kismet and or script. Definetlly a tutorial is needed on this! see where too from this.....It must be done in the player controller like the sniper Tut...I'm not sure if you actually go into camera properties under lens effects like I thought in the first place, from readind a udn page..anyways done for tonight...K makes a little more sense with the kismet examples with the below link fron "agent" t.y.