the sprint still works even in reverse AFAI in the Feb-2012 version. Maybe something changed or perhaps I missed/typo in the code.
thanks for sharing though it gave me some ideas of my own on how to do some other things.
The running backward is disabled in the final section. In the playerMove function, you can see there is a check weather the playerInput.Aforward > 0 (i.e. moving forward). That disables all backward movement because aForward is in the negative when moving backward.
agreed this is very awesome. I tested out the functionality and got it compiled correctly but I'm having some issues binding it to the spacebar. I've looked up some tutorials but I think I'm missing something. With this exact script what lines would I have to add in the "DefaultInput.ini" file? ><
Thanks in advance, also for the awesome sprint function