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Thread: News From Epic Games - March 2012 UDK Beta Released

  1. #1

    News From Epic Games - March 2012 UDK Beta Released

    Epic Games Releases March 2012 Unreal Development Kit Beta

    Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and professional toolset used in blockbuster videogame development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest UDK beta is available now at

    Unreal Engine Showcase: Amazing One-Texture Environment

    What can one developer achieve with a single texture and the power of UDK? Talented 3D artist Tor Frick explains his crafty ways in this interview. Download the content from this cool sci-fi lab environment now!

    We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK and Also be sure to check out the Works in Progress and theReleased Projects forums.
    Latest Unreal Engine 3 features overview

    • At the Game Developers Conference 2012, Epic revealed the latest features and tools developers use to make award-winning games big and small with Unreal Engine 3. Check out the new trailer!

    'Epic Citadel' for Flash released

    • Originally launched for iOS devices, it’s now possible to navigate the beautiful 3D citadel realms of “Epic Citadel” on the web at Flash support is available to full source, commercial UE3 licensees.

    March 2012 UDK Beta Upgrade Notes

    New Features and Functionality

    • Unreal Editor
      • Actors will show regardless of layer visibility when in G mode
      • Before using ‘autoexpandcategories,’ the property window will first check to see if layout info has been saved
      • New ‘Create Sub-Archetype’ feature added to Unreal Content Browser. Right-click on Archetype assets to create sub-archetypes
      • Sound Actors can now be found inside Content Browser

    • Material Editor
      • Added a ‘WorldPosOffset’ category to the Material Editor's context menu
      • Changed the material editor to only update the previews when the viewport’s real-time flag is toggled, or mouse over while the expression’s preview real-time radio box is toggled
      • Converting a Constant 1 Vector into a Parameter now behaves correctly
      • Added functionality for updating a physical material when assigning a new material interface
      • Material instance parameter groups no longer show up when none of the nodes in the group are connected

    • Post-process editor improvements
      • Node color now represents the linked status (green = linked, red = unlinked)
      • Ignores node connections of different types (has to be 1 Input and 1 Output), and reorders them accordingly
      • Only marks the package as dirty when the effects order has been modified

    • Mesh Paint: marking an actor's ‘bHidden’ flag will no longer prevent it from being painted on
    • Texture paint workflow automation will now allow you to duplicate textures and hook them up to a new material instance with a single button click
    • Refreshing the list in Unreal Frontend so it no longer looks just for additional devices, but all devices attached. This prevents devices used previously showing, even though they may no longer be connected
    • You can now use the ‘Screen Capture’ option in Unreal Console to take a screenshot

    New and Updated UDN Pages

  2. #2
    I wonder why there is still not a single word about APEX 1.1 integration

  3. #3
    Quote Originally Posted by rexoli View Post
    What can one developer achieve with a single texture and the power of UDK? Talented 3D artist Tor Frick explains his crafty ways in this interview. Download the content from this cool sci-fi lab environment now!
    Last link gives a 404, correct link is

  4. #4
    Nice update !
    I was hoping to see the flahs export more opened but it's only for licensee.
    My curiosity will still wait a bit.

    Alos, the color picker bug is still not fixed, you can't past an Hexa color because the it's not updated :

  5. #5
    Thanks, but no thanks. I think that I will stay with FEB version.

    I think that you guys could have implemented a road tool for UDK within this new version.

  6. #6
    Serves me right for thinking that the newest version of the UDK software was best. Although I'm pretty sure the March version will hold up with the 3D Buzz UDK Class that they're holding. We'll see how well I do with this.

  7. #7
    Any news from the lightmass landscape bug where everything that touches landscape and happens to be below it's height gets shaded making landscape holes a non functional feature? Is it fixed in this version?
    Thank you.

  8. #8
    Hmm, that rock in the bottom right is totally shaded when it shouldn't be... weird.

    Anyone else refreshing every so often today? LOL

  9. #9
    Crusha K. Rool
    Me too.

  10. #10
    same here !!

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