Public Icons Team Symbol Pack v0.6 Beta [Updated: 31-Mar-2012]
Public Icons Team Symbol Pack for Unreal Tournament 2004 Version/Release Date: 0.6 Beta – March 31, 2012 (GMT+8, 05:13 PM)
This pack contains 30 team symbols (for beta version 0.5) with additional 12 team symbols in this version 0.6 based on the popular logos from fictional factions, companies, social networking sites and primary objects. I think I could do some more. The custom team symbols may be compatible for servers, I suggest that I don't modify the other three TeamSymbols of the .UTX/.INT files, where the default UT2003/UT2004 team symbols are stored, because UTComp/Anti TCC servers scan for changes to those three .UTX/.INT files.
The custom symbols are not created by me. I converted them into white marks and adding the Alpha rendering using DXTBmp and GIMP 2.6.11. The textures are DXT5 format, converted from the TGA (RGBA8) file format using UnrealEd 3.0.
No comments in this pack, but this requires retail patch of UT2004 3369 only. But if you have any issues with this pack, just post it here or PM me at the forums so I can fix them. Hope you enjoy it!
Version 0.6 Beta of this pack is out now. Includes 12 extra symbols (in the ZIP archive with pics), and I've included the older version of this pack in the first post. Take note that the .UTX and .INT files inside the ZIP archive cannot be renamed, so if you want to install the newer version, just replace the older files with the newer ones. Enjoy!
Originally Posted by arbee
I can imagine this expanded to Trek factions, along with Trek models and lots of Trek voicepacks, and ultimately a Trek weapons mutator... classic NCC-1701D crew vs. The Borg stand-offs.
I'm not so sure about Star Trek stuffs for UT2004 (there might be some fewer maps and voice packs through the internet somewhere). I'm no good at skinning/modelling, also custom weapon design and vehicles. But I'm gonna find some old and new the Star Trek related symbols to reach out for the next version (tried to build the new transparency structure in the background right now).
Just so you know, it is quite rude to bump all your old beta release topics to "close" them while making new topics in the full releases section. You should have gotten Flak to move your topics instead.
Because of that, actual new content that need testing and feedback get buried by deprecated "closed" stuff.
The community is dying. We don't need a show of poor form to finish it off.