I am trying to make a skydome in blender for my map. Everything goes well until I try to export it. I installed the ASE exporter and when I export it my normals flip so the texture of the skydome shows on the outside. Any ideea how to fix it. Exporting as FBX doesn't seem to help either.
I'm really new to Blender and UDK but I think it has to do with the direction the faces are pointing. The sphere is created with the faces pointing out. You need to figure out how to reverse the faces.
Good luck. I hope this points you in the right direction.