So i decided to make blood come out of my enemies and me and i 've made a blood emitter but when i just i test it on a flat surface it works but when i use it on a non flat surface like stairs rocks etc.... It hits it but it just floats just like shadowgun on ipod how the blood on the stairs floats on it but half of the emitter touches it but other half doesnt so i want a emitter which works like a decal cause you know how decals overlaps on stairs and rocks yeah thats what i want........
sup i want a emitter woring like decals like halo reach and other games cause when u make a blood emitter and play it on lets say stairs half of the blood effects will sticking out of the stairs u try it and you'll see. cause gears of war does that and gears of war is made by the same engine right
1. Use a Particle Emitter for Hit FX for the Player Character/NPCs.
2. Use a Decal for Blood Spatters for the Surface.
It will Only Float if you use a Texture.. Decal is totally different. I am not sure about ShadowGun/Unity, but a Decal will just do it fine. No more sticking out. We did the same thing in our Prototype & it worked like a charm.
For particle blood effects:
Make sure the damage type you are using for your weapons has "bcausesblood=true" in its default properties. Determine the particle effects themselves in the enemy's familyinfo (it's under hiteffects or something).
For decals to appear:
This functionality is already present in UDK, all you need to do is change the decal itself to your liking, if you so desire. The decal effect can be found in UTPawn (search for LeaveABloodSplatterDecal).