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Thread: Importing a simple animation into UDK

  1. #11


    Quote Originally Posted by darthwilson View Post
    You sir!!!!! That's awesome! Does the anim just loop? I'm not at my machine to check
    You can check the looping box if you want it to loop and adjust the play rate too
    There's quite a few parameters to play with

  2. #12
    Another note is that you do not have the skin the mesh to bones. You can import it as a skeletal mesh without a skin and as long as all the children eventually link back to a single parent. On import you choose Import Type: "Skeletal Mesh" and check the "Import Rigid Animations" checkbox. Also, don't check the Combine meshes checkbox.

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