I'm trying to create an IOS game and I'm having trouble with the texture.
I set it up in Photoshop with 1024 x 1024 dimensions and 326ppi and then save it as a .bmp 32-bit I use RGB color 1-bit (should it be 32-bit also?)
Now when I set the material to a mesh it looks perfect in the editor and when I run on PC, but when I run on IOS its not crisp clear and its quite blurry and pixelated.
Any one have any idea why? I would most appreciate help in setting up textures correctly for retina display.
Should I be using TGA instead? Has it got something to do with compression?
All iOS devices use the PVRTC format for their textures, which is a lossy format. That means a texture will always be a little more blurry than your original and carry a certain amount of compression artifacts when you view it on the device.
You can try checking "Force PVRTC4" in your Texture Properties to use 4 bit instead of the 2 bit compression that is used by default and see if it makes a noticeable difference.
You should be right click on your content material in the browser and click on "Recompile Material" for the texture to be seen if she does not appear after you close your editing window of your material.