Is there a way to actually get the skeletal mesh matching the x,y,z gizmo in the UDK editor with the Main object bone axis gizmo? I guess as long as the object faces down the x axis of UDKs is the front but the main bone x,y,z axis is not matching UDKs x,y,z axis in the left bottom corner. Is there a way or a program exporting fbx that can match and have the x,red axis of the Main bone facing the front with UDKs??