How can I offset a texture with a certain value on U/V during gameplay from unrealscript? I know there is a FixedOffsetX setting in the mobile material but it does nothing if I change it during gameplay.
I want to make a function that offsets by a certain amount only when I want. Not panning, not particles. Just like button does. When you touch one it offsets the texture by a certain amount. I want a similar behavior on static meshes/skeletal meshes.