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Thread: [BETA WIP] Darkstalkers (1-29: 6 models so far)

  1. #21
    Parkis G
    Guest
    its looking pretty good

  2. #22
    tidel
    Guest
    i must say, these models look great! looking forward to trying them out!

  3. #23
    leilei2
    Guest
    Just started on this



    She really needs to have a smaller skeleton though I can't figure out how to pull that off in Blender because i'd have to alter all the animations as well :S

  4. #24
    Baryonyx
    Guest
    Wait what... Red Cap? Geez... lol

  5. #25
    Private Tux
    Guest
    LOL!! Little Red Riding Hood!
    I'm sure that the model's style may be different from the other pics stored in Google Images.

  6. #26
    Budboy
    Guest
    Bulleta!

    Oh this is gonna be fun

    Her voice is gonna sound hilarous though, cause IIRC she was this gun-crazed chick that pretended to be nice

  7. #27
    leilei2
    Guest
    Quote Originally Posted by Budboy View Post
    Her voice is gonna sound hilarous though, cause IIRC she was this gun-crazed chick that pretended to be nice
    The best I could probably do is a 'la la la' tauntpack

  8. #28
    Budboy
    Guest
    better than nothing lol

    also, I hope you also make an uzi weapon of sorts for her

  9. #29
    tidel
    Guest
    i'm mad noob, but as far as i understand from my trial and error, if you don't want to alter animations, then keep the skeleton intact & scale her up to proportionally to the skeleton. once you have imported the finished psk file, you can scale the mesh, skeleton, & animations down (Mesh tab, Mesh, Scale, reduce X,Y,Z values equally), then adjust her translation closer to the floor (Translation, increase Z value), as well as her vehicle driving animation slightly higher (enable view bounds button, double click Vehicle_Driving, should change the tab to Sequence, Adjust, add some Z value). I'm not sure if this is the definitive way of dealing with shorter characters, but worked for Charmy Bee & Vector. Just discovered this stuff 4 days ago..No idea on how to alter the hitbox or centers, but i'm assuming they can't be changed.

  10. #30
    tidel
    Guest
    hey, checked out the B.B. Hood video, she looks great in action!
    i must know, what's that awesome Damage Value mutator/mod you're using in the Q-Bee video!

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