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Thread: Image-Based Lighting/Dynamic Irradiance Environment Maps?

  1. #1

    Question Image-Based Lighting/Dynamic Irradiance Environment Maps?

    Is it possible to do Environment Mapped Lighting as described in this paper from GPU Gems?

    Real-Time Computation of Dynamic Irradiance Environment Maps

    I'm a complete noob to UDK, so I wouldn't know it's capabilities. :/

  2. #2
    You could create a skydome with the sky texture set to emissive and set to create lighting from emissive.

    I think that UDK has some type of HDR import, but I haven't looked into it.

  3. #3
    I'll have to try that, but what about Indoor + Dynamic Lighting?

  4. #4
    You don't need image based lighting indoors.

    I think there have been some people figuring out how to fake dynamic lighting with GI--there was someone who worked on an architectural thing of like a mall with a dynamic time of day, but I don't know how they did it.

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