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Thread: Legacy(Vortex Rikers v1.1 - PC, PS3)

  1. #1
    Lord_PorkSword
    Guest

    Legacy(Vortex Rikers v1.1 - PC, PS3)

    Legacy
    
    "You've been arrested and sentenced to life imprisonment on a penal colony. But the prison ship has crash landed on an unknown planet... Look around. Crystal clear water shimmers. Shadows shift. Alien architecture fades into the horizon. Godless temples beckon. Darkness falls. You are an uninvited guest in the fastest, sleekest, most dangerous 3D world ever created. Live it. Breathe it. Survive it!"







    This thread is dedicated to the 1st map in my Legacy mod. This map is my modernized version of the Vortex Rikers. I've taken the events and layout of the original map and have updated it to modern UT3 standards mixed with my own personal style of hi-tech with strong coloured lighting while attempting to keep the same atmosphere and feel of the original map!
    This map includes quite a bit of dynamic lighting, custom textures, scritped events, audio samples from the original game and interactive elements to achieve my goal.
    I've included almost all the original diary messages from the original game as hope that this brings back memories to those who remember the original map! I'm only an amatuer mapper so I hope I've done the Vortex Rikers justice with this remake!
    I hope you enjoy this small homage to the original Unreal game that has inspired imagination in many games around the world!

    For those who like their multiplayer action, I've also created a multiplayer version of this map. The MP version is titled "Vortex Legacy" and is part of the UoF DM Map Pack . This Deathmatch version contains a modified layout to better suit the gametype!

    DOWNLOAD v1.1: MediaFire

    DOWNLOAD PS3 v1.1: MediaFire

    Play Notes (Read before playing!):
    * I recommend playing the original level before trying my version!
    *Choose Deathmatch as the game type then look for 'Legacy'.
    *Set Number of Combatants to 1 and time to atleast 13 minutes!
    * Use the 'e' key to interact with objects!
    Green terminals are 'active' terminals!
    *Remember this is a single player level, wander around a look at stuff. Don't just run through the level as it ruins the experience!
    *The Universal Translator messages will dissapear after a short period of time or when you move away from the terminal!
    *Try not to get killed...as I don't know what will happen!
    *This map is very dark...it's supposed to be!
    *Map uses custom music written by my good mate Ben Coutts!

    Version 1.1 changes:
    *Messages now appear for a lot longer before dissapearing(30 secs), for those who'se native language is not english. Move away from the activated console to turn of quicker.
    *Added message at the beginning about the e key!
    *Moved one active console!
    *Shorter cut of the music track!
    *Changed animation of Krall in Air ducts! He now gets away! (thanx Sly)
    *Tweaked a few other things! (like the Enforcer pickup)


    Requirements:
    * UT3 + Patch 2.1 + Titan Pack + UT3DOM version 5 is required to play this map!!


    Credits:
    *Huge thanx to Juan Pancho Eekels for creating the original Vortex Rikers level. I can still remember the first time I entered the dark, haunting atmosphere of the Vortex Rikers many years ago!
    *The UOF mappers/testers for putting up with my somewhat crazy tastes when it comes to lighting and their help and support with making this map! Special thanx to Achernar for his breaking glass effect!!!
    *Ben "Baggy" Coutts for writing some superb music to go with this map!
    *Epic for the editor & assets and for giving us the original Unreal game that has inspired me to this day!


    Additional comments:



    The player model arms will appear if you look down. They will dissapear once you pickup a weapon. I cannot fix this bug!
    Feedback welcome! Let me know if you'd like to see more of Legacy! You can leave comments here or on the official map thread here!
    If you'd prefer something more authentic to the original checkout Sly's work here!
    Also please annoy Epic and request that they port UT3 into UDK for us!
    Also let Epic know that you'd love for them to make an Unreal re-make with a larger scale than the original and with RPG elements! hint hint!! 8D


    Legacy WIP thread: UoF


    Screenshots:



  2. #2
    coolcat22
    Guest
    wow you made a playebolle version thx

    FOR YOUR WORK will TRy later

  3. #3
    Bl!tz~
    Guest
    .....good old days are back!... and with UT3 visuals please!
    thx a lot for this asskicking one

  4. #4
    coolcat22
    Guest
    wow you made a playebolle version thx

    FOR YOUR WORK will TRy later

  5. #5
    Sly.
    Guest
    Congratz to your release.

    Just as I said so many times before: Visually, yours is totally superior! Good job as always!
    I enjoyed it quite a lot, I played the DM, but didn't get to test the SP before, and I was quite surprised/overwhelmed by your presentation.
    Looking forward to your version of Ny Leve Falls! I found your interpretation of your first Skaarj meeting in the vents quite funny. Didn't see that explosion coming. I know it's also in the original, but to me it always looked like the Skaarj used the explosion to "escape" and get to the crew he killed later on "in front of your eyes".

    As a comparison I launched my remake, god does it look dull and boring. I seriously have to try to add some more stuff into it, little details and work on the lighting on some parts. Unreal was famous for its little details after all... and it must look more dirty, everything is so clean in my remake.

    Anyways, do you mind if I take a look at how you've made some stuff (visual and Kismet)?

  6. #6
    Lord_PorkSword
    Guest
    Nah go ahead M8! Ask any questions via the WIP Legacy thread on the UoF forums if you want to know how I done some of the things.

    Regarding the Skaarj...yer..I should fix that...oops

    I've heard that non english native speaking peeps might have a bit of an issue with the Messages dissapearing before they can read them. I might do a quick update on the map this weekend that lengthens the message display time so there's more time to read it. After this update native English speaking peeps can just move away from the console to get it to dissapear quickly.
    If any PS3 folk want this cooked let me know and I'll ask our resident PS3 cooker to see if he can do some testing for me.

  7. #7
    Sly.
    Guest
    Thanks! I definitely have some questions. As you know, I have other priorities atm, but I'll definitely ask once I'm back on this.

    Yeah, not all messages were that "hard" to read. But I also liked to just look at the translator "model" for a while. It would be ideal, if you could figure out a way to trigger it by E. I'm very sure it's possible. Once I'm at that part in my map, I'll give it a try and see if I can come up with something like what you were searching for (e for triggering it, e or moving away for untriggering it).

    The best way would be to have an inventory system coded by some experienced coder including a 3D translator with a translator message actor which (when walking through it's cylinder collision) will change the text on the 3D translator's screen, which then again would be held by the players left hand when in use (that's what I'd like to have in my remake tbh ). Dunno how you feel about that and if you're happy with "just" a HUD overlay. I hope you get my idea. Would be quite interesting after all to have it in the game as a "real" item.

    Hmmm, I'm curious whether someone could remodel the Dispersion Pistol and code it so it behaves and looks like just like in Unreal 1 - including power-ups...
    Oh well, I'll do pure environments first and once I get to the point I wanted to have done, I'll search for coders and animators that would be willing to help me to polish the work by "re-adding" inventory items and U1 weapons in UE3 quality for UT3.
    Would be l33t to have an Unreal clone in an own gametype for UT3!

  8. #8
    [Naaaateeee]
    Guest
    Oh, cool. If you want remake ALL the game, I can help you with the translation.

    P.S. Why there are Krall? Try to use this: http://www.pcgameshardware.com/scree...08/Skaarj2.jpg
    P.S.S. I can't take Enforcer

  9. #9
    [Naaaateeee]
    Guest
    Quote Originally Posted by Sly. View Post
    Thanks! I definitely have some questions. As you know, I have other priorities atm, but I'll definitely ask once I'm back on this.

    Yeah, not all messages were that "hard" to read. But I also liked to just look at the translator "model" for a while. It would be ideal, if you could figure out a way to trigger it by E. I'm very sure it's possible. Once I'm at that part in my map, I'll give it a try and see if I can come up with something like what you were searching for (e for triggering it, e or moving away for untriggering it).

    The best way would be to have an inventory system coded by some experienced coder including a 3D translator with a translator message actor which (when walking through it's cylinder collision) will change the text on the 3D translator's screen, which then again would be held by the players left hand when in use (that's what I'd like to have in my remake tbh ). Dunno how you feel about that and if you're happy with "just" a HUD overlay. I hope you get my idea. Would be quite interesting after all to have it in the game as a "real" item.

    Hmmm, I'm curious whether someone could remodel the Dispersion Pistol and code it so it behaves and looks like just like in Unreal 1 - including power-ups...
    Oh well, I'll do pure environments first and once I get to the point I wanted to have done, I'll search for coders and animators that would be willing to help me to polish the work by "re-adding" inventory items and U1 weapons in UE3 quality for UT3.
    Would be l33t to have an Unreal clone in an own gametype for UT3!
    Good Idea!

  10. #10
    Lord_PorkSword
    Guest
    [Naaaateeee],
    The use of the Krall is discussed in the primary Legacy thread over at the UoF forums.

    I'm currently using the Krall as it is a stock ingame asset and that Skaarj model is made by Evil Engine(I'm pretty sure that's his model) so I'd have to include it within the mod, which would require EE's approval. (I don't think he's in the UT circles
    anymore) I also don't currently have the skill or knowledge on how to spawn specific UT3 bots(or specify skins) so I'll need to learn how to do this. (if anyone knows how to do this...drop me a line)

    Regarding your enforcer, if you can't pick it up then it'll probably be due to one of 2 reasons.
    1 - Your default 'use' key has been rebinded to something other than 'e'. If it's been rebinded...you'll need to work out what it's bound to!
    2 - You don't have UT3DOM v5 installed. The Enforcer pickup asset is part of the UT multiteam component that comes with the DOM mod. If you don't have it installed you cannot pickup the enforcer.(hence UT3DOM has been listed as required in the 1st post above)

    Hopefully one of those 2 will get the Enforcer working for ya M8!

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