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Thread: True First Person Demo 2012-04-18

  1. #61
    alvarofer0021
    Guest
    then you probably installed it wrong since if your using an tfpWeapon sub class(tfpweap_linkgun etc) it should work

  2. #62
    MOTHERJAVA
    Guest
    K thanks. What are the key bindings for sprint, iron sight etc?

  3. #63
    alvarofer0021
    Guest
    sprint = left shift ,iron sight = right click

  4. #64
    slowJusko
    Guest
    Ok, updated code base to March 2012.
    Replication works, just working on syncing server/client animations and random elements.
    Shots will fly off to the left, clients weapon will be pointing right.
    Expected as much, already had ideas on how to compensate which I am working on now.

  5. #65
    slowJusko
    Guest


    • Runs on March 2012 version of UDK.
    • Fixed replication issues.
    • Fixed swimming animations.
    • Fixed being in vehicle.
    • Added support for Seeing Machines FaceAPI.

    The video above is a dedicated server with some bots and one client connected running on the same machine.
    Needs clean up and more comments, but getting there.

  6. #66
    XXWeaponXX7
    Guest
    Beautiful! and it appears that you tweaked their animations quite a bit, not just the camera! (or is it just the camera?)

  7. #67
    slowJusko
    Guest
    Animation updates & tweaks, yes.
    Camera changes, no, aside from FaceAPI support.
    Been cleaning up and fixing annoyances, like with sprinting:

  8. #68
    ghoststrykr
    Guest
    hmm. I installed it as directed by the readme, but when I run UDK Game, none of your changes seem to be in place. I am on the march udk.

  9. #69
    slowJusko
    Guest
    Need to make sure you run one of the included game types - like tfpGame.
    Otherwise it does not use the correct Pawn or Player Controller.

  10. #70
    Derp
    Guest
    From what I can see with your video, you use a skeletal control to slightly raise the arm up to simulated sprinting?

    I'm also implementing a sprinting mechanic and I'd like to know is it better to animate the sprinting or use a skeletal control (If that's what you did)?

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