*Players can now Use/Eat items from they inventory
*Added Debug HUD For player needs
*Added a new sprinting animation Still it needs some work
*The Inventory now displays player current inventory weight and max Weight
And heres a new video showing the sprinting New Animation and the inventory work
*Added Support for dropping Items
*Player can cut trees using a pickaxe
*Added Sleeping (Still kinda buggy when switching animations)
When the player starts to sleep The day moves faster since it changes the time dilatation to 4.0
First of all i changed the way weapons are handled
Heres a picture made by eshton to show the new system of Maintance /condition
Basicly Now the durability is mainly based on your crafting level The higher your crafting level is the greather durability your weapon hax if your crafting skill is 0 your weapon durability is 100% if your crafting skill is lets say 5 your weapon durability becomes 120%
Also based on your weapon condition The weapon model changes to Not damaged,Damaged,Barely Damaged And VERY damaged versions of the model itself!! (Yeah inspired by dead island)
Also i have been working pretty close on the inventory!
Using items and dropping items work quite fine i only have some overlapping and physics issues on dropping but thats quite easy to fix Ill update again once i fix an problem i have with the items array not updating
So well thats it Remember to check us out in moddb!!