Hello guys, I would like to show you this project.
This is a good forum to show my work, and receive some comments.
I am always looking the game industry, working with some engines and meeting people that make Interactive Architecture. Today I see the real possibility to make Architecture without the need to render. Of course we have some limitations and the opmized work, but one time did, the possibility to update and look all in real time is fantastic!
I am really satisfied with the actual tools of the UDK, for example in the light solution, we see radiosity (created in Mirror's Edge game if I am not wrong), and a lot more cool features.
I like the outside greenery and that.. Were these made in speedtree?
Only comment and crit from myself would be the speed you walk around at wants to be slower so it's more like a real persons pace. Reference a real distance in the model and time in real life how long it takes to walk it and see if you can get it to match and see how it feels.
Also, from watching the videos, I really think you should have put the extra 10% effort in and tried to refrain from using content that came with UDK. The foliage is fine, but the pillars and lights totally throw the viewer.
Still, your lighting and architecture modelling is top notch.