Great work fixing those UV's and collision issues. I liked the addition of debris near the snow incline, adds and extra method get up the ramp.
Its snowing only on two sides?
I'm enjoying the extra work on lighting and post process. However I think its just a bit too over exposed imho. I would increase the sky light to 0.15.
Player starts still need more work imo. I wonder if adding an eighth weapon (the enforcer) might help a bit. I understand if you reservation as it is a remake.
At least move the one near the sniper a little to the left as I fell off many times without collecting the weapon.
The animated doors can be too quick. In one situation you can fire your rockets into the base (as your exiting) but have the door close on you, damaging yourself. However on the other axis it can block weapons if your being fired at. Not sure what the right balance is, but just thought I'd mention it.
Great progress there. Looking forward to your next release.
Good atmosphere, visuals, and more use of materials. This map has been burst out with more snow outside, sniping view and z-axis inside. The bots are really tough with this one. I've got familiar with the lighting and gameplay style, comparing to the original UT2004 one.