Hi, I noticed that it's now possible to blend between two idle-animations: one for character being still, one for turning in place by using UTAnimBlendByTurnInPlace -node in the animation tree.
I copied the node from AT_CH_Human like this: (Sorry for the big size of the image; smaller one was very hard to read)
But there are two problems:
1. The rotation animation starts "late", meaning I have to rotate the character about 30-45 degrees before the TurnInPlace -animation (run_forward) starts playing. I'd like it to start after about 5 degrees of rotation, or almost immediately.
2. After stopping to turn the character in place, the animation does not return to to the Idle -animation (idle_ready).
Also I would like to know what the slider at the bottom of the UTAnimBlendByTurnInPlace -node does (set to 0.11 Idle in the pic). Thanks in advance!