Page 1 of 3 123 LastLast
Results 1 to 10 of 30

Thread: Evil Map Pack Beta 2

  1. #1
    symphonyhell
    Guest

    Evil Map Pack Beta 2

    Name: Evil Map Pack
    Version: Beta 2
    Compatibility: Last patch and Titan
    Description: This is the second version of the Evil map pack for unreal tournament 3. I made some corrections reported by my friends,stevelois and blitz~, which helped me a lot with his experience and good taste. also optimizes the maps to make better desenpenho I increased the gain of fps on all maps, I fixed a few bumps that were not good, I improved the navigation of bots, and added several other items into the maps, thus facilitating the gameplay. I have not done the PS3 version, because I intend to release the final version before, most surely we will launch the PS3 version of evil map pack in the final version.

    Installation :

    Extract Evil Map Pack folder and paste in \Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps.

    Screenshots:









    Credits:

    Beta testers :
    stevelois
    Bl!tz~
    Dudivs


    Epic games.
    Gunz The Duel for the inspiration that will take me to the maps "The Lords of Mergge" and "Castle" aka "Mansion" and "Castle" the original game.
    Autodesk 3dmax 2010
    Gears Of War content for unreal tournament 3 by UX-Loki
    DM-anor by nenad pazanin , this map was my inspiration
    Bl!tz~ always connected in any novelty of this project
    stevelois for website and tutorials
    CGtextures.comSci-Fi 3D: The Ultimate 3D Sci-Fi
    Resource3d model free.com
    Amazon 3d.com
    turbo liquid.com
    Treasureland of Heroturko.org
    Me aka "symphonyhell"
    And all my friends who support me

    Homepage:
    http://www.moddb.com/members/symphonyhell

    Download:
    Via ModDB.com

  2. #2
    stevelois
    Guest
    So it's finally here

    Damn, I love those screenees

    You forgot beta testing in your credits

    But why making a second thread, it make it harder to follow

    Anyway, dwn now & I'm very exited to play all those fixed versions + the new DM

    Later

  3. #3
    symphonyhell
    Guest
    Quote Originally Posted by stevelois View Post
    So it's finally here

    Damn, I love those screenees

    You forgot beta testing in your credits

    But why making a second thread, it make it harder to follow

    Anyway, dwn now & I'm very exited to play all those fixed versions + the new DM

    Later
    Oh my god steve , I made haste was still at work so I forgot to put here in the forum of epic, more on this forum ModDB all the credits .... sorry bro ..

    I believe the DM-BlackSkull in terms of performance and design already one of the best and most diverse and this map pack, see when you test, it will agree with me ..

  4. #4
    Bl!tz~
    Guest
    héhé....kewl!
    downloading

  5. #5
    DarkSonny07
    Guest
    Hey mate great to see this mappack is going to being still developed XD, love those screenies...Some criticism ( I know I know its beta XD ):

    Pic number 4 ( the lava thing, is odd that reddish effect from the lava the lightning is rare, for your help you could see in editor the DM-cipe from cr4zy and imitate the effects lava and lightning what do you think? and for the 7th screen that one with the chesstable style floor, I see needs more lightning and cast shadow improving feel odds dunno... Anyway love your hard work XD

  6. #6
    Bl!tz~
    Guest
    hey mate just tested the two first:

    -DM-BlackSkull:
    the central part with the rain is visually superb, i like the darkness in thoses underground corridors/tunnels
    i found hard to choose the right settings on this one: it s so big (especially the tunnels) that u can walk a long time before to face anyone...and if u add too much bots , the central part is "too buzy"
    my personal feeling here is that the map is too big to build a "cohérent " gameplay; i found it very fun in instagib mode

    DM-Capella:
    -very impressive map, this one is my favorite from you
    -the foliage part is very well done and if i habitually hate thoses stock flat foliages here they are awesome
    -the size of the map is well adapted and fun to play
    -u can enter in thoses "wood doors" in the church, need some BV or collision
    -perhaps can u add a lil touch of ZAxe in this one
    -i found the music opressive and not addapted to the "cool harmony" of the place

    what else can i say...i like ur style more and more, so unique!

    thx for ur work mate! keep it up...i ll try the others asap

  7. #7
    symphonyhell
    Guest

    Quote Originally Posted by DarkSonny07 View Post
    Hey mate great to see this mappack is going to being still developed XD, love those screenies...Some criticism ( I know I know its beta XD ):

    Pic number 4 ( the lava thing, is odd that reddish effect from the lava the lightning is rare, for your help you could see in editor the DM-cipe from cr4zy and imitate the effects lava and lightning what do you think? and for the 7th screen that one with the chesstable style floor, I see needs more lightning and cast shadow improving feel odds dunno... Anyway love your hard work XD
    thanks for watching my friend, and I'm working really hard on this map pack, we all know it's very satisfying to do ... I will analyze these points you stated

    see yeah

  8. #8
    symphonyhell
    Guest

    Talking

    Quote Originally Posted by Bl!tz~ View Post
    hey mate just tested the two first:

    -DM-BlackSkull:
    the central part with the rain is visually superb, i like the darkness in thoses underground corridors/tunnels
    i found hard to choose the right settings on this one: it s so big (especially the tunnels) that u can walk a long time before to face anyone...and if u add too much bots , the central part is "too buzy"
    my personal feeling here is that the map is too big to build a "cohérent " gameplay; i found it very fun in instagib mode

    DM-Capella:
    -very impressive map, this one is my favorite from you
    -the foliage part is very well done and if i habitually hate thoses stock flat foliages here they are awesome
    -the size of the map is well adapted and fun to play
    -u can enter in thoses "wood doors" in the church, need some BV or collision
    -perhaps can u add a lil touch of ZAxe in this one
    -i found the music opressive and not addapted to the "cool harmony" of the place

    what else can i say...i like ur style more and more, so unique!

    thx for ur work mate! keep it up...i ll try the others asap
    THX bro

    it is my friend, I suggested in the description of BlackSkull, 2 / 18 players, but I sincerely feel more confortable to play with 32, however that it is insane to play, the more I think because the map is too large, it easily holds that number of players ..

    DM-capella is also of my favorites, more in fact I like to duel him, once made, the idea of an abandoned church led me to a duel map for ... haa, well observed, I'll check another song more harmonious and test again

    ps:after this beta, after you observations and the observations of steve, we'll work on the final version (including the PS3 version that can not miss)

    see yeah bro ...

  9. #9
    darksin
    Guest
    Great work man, currently only your pack activated, where's CBP?..........

  10. #10
    symphonyhell
    Guest

    Quote Originally Posted by darksin View Post
    Great work man, currently only your pack activated, where's CBP?..........
    thanks bro , I want to launch other maps after the final version, using the contents of the final version to create those other maps ...

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •