is there a way of making fluid dynamics in the fluid surface actor,
like having an object dropping in the water, and the water ripples etc
Ummmm I have seen a thread (and tutorial) here on simulating buoyancy. Not a perfect solution, but maybe the best UDK can do now. Just run a search on 'buoyancy' and U'll find it.
thanks for your help, ive done the search there is a lot of things, dont get what most of them mean,
is there a way of narrowing it down for me
ya thanks, found that tutorial
Tags for this Thread