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Thread: How to extract UT3 content for UT2004?

  1. #41
    maxdamage
    Guest
    Where must I put the .py files for Bender?In the settings for Blender 2.57b the url for where addons are is not listed.Also when I tried to import the ase export .py script to use it I could not find it in the import\export activate plugin list?

  2. #42
    maxdamage
    Guest
    A bit off topic but help that I need for a couple of maps that I am slowly fixing\finishing atm on my laptop.

    What is the best sized terrain for vctf maps in ut2004?Here are the dimensions for my map atm:
    [Base world dimensions][6400(h) x 26848(w) x 35600(b)]

    Is there a mod\mutator that adds the aqualung from Unreal\UT to UT2K4?Would like to use it on a underwater UT map that I had converted over to UT2k3 format with the original UT bsp based terrain before I fixed some stuff in it after importing it into UT2K4 format.

    I recently installed the original version of Unreal(I have the gold version but not enough hdd space for it to be installed on my laptop though).I patched the game to version (can't remember atm.will put the version number here when I go online next time) and I tried to run unrealed v1.0 but the editor keeps crashing and displays a window with the
    Unexpected error
    message and ok button to close it.I did re-install the game in the hopes get it to run but still no success.Is there a way to get the editor to run with command lines?

  3. #43
    maxdamage
    Guest
    Have Unreal patched to unrealpatch226final

  4. #44
    maxdamage
    Guest
    Ok I have done a search but can't find the command lines for unreal ed v3.0 (had the link but lost it) ie addbots 1,etc....Also where can I find the command lines for unreal ed v4.0(ut3)?

    Thanks.

  5. #45
    Parkis G
    Guest
    any luck getting content out of ut3,
    i haven't tried that but i see the UTPT can do unreal, ut, unreal2,
    you can export mesh as i think .3ds,

    i am also using blender for doing some model imports,
    i am a total noob, but ASnipe from this forum has helped me a little,
    there is a script to export as a .ase file - doc holiday,
    the py file is to be opened as a text script,
    shoot me a message to see if i can be any help

  6. #46
    maxdamage
    Guest
    Quote Originally Posted by maxdamage View Post
    Ok I have done a search but can't find the command lines for unreal ed v3.0 (had the link but lost it) ie addbots 1,etc....Also where can I find the command lines for unreal ed v4.0(ut3)?

    Thanks.
    Anyone? Also is it possible to add the pointlights,directional lights and skylights from ut3 into ut2k4?also where can I find the terrain height maps in ut3 maps so I can use them in ut2k4?

    Thanks.

  7. #47
    maxdamage
    Guest
    I just got a license for Milkshape 3D and what I did was extract some content from Star Trek:Elite Force 2,converted the model files in Quark and then used meowcat's .ase exporter plugin and imported 2 objects into UT2k4:

    the world model of the compression model in UT2k4 as a prop for now.


    The USS Dallas e-shuttle with interior.

  8. #48
    maxdamage
    Guest
    Is there a command line that I can use to extract the textures from the botpack.u file from UT99 as I need some textures as I am doing a medbox and super health pack pickup mod for my version of CTF-Face][ for UT2k4 and I would like to add the lightbox mesh to my map as well.The program I used to open botpack.u is UTPackage but it gave an error on that .u file but it can open other ut99 .u files and displays those textures in the app?

    Is it possible to recreate the particle effect that is used for the medbox and the superhealth in UT2k4?

    Thanks.

  9. #49
    UnShame
    Guest
    Do you still have a package with this static mesh?
    [shot]http://img525.imageshack.us/img525/1309/shudecosmbullettrain.png[/shot]

  10. #50
    maxdamage
    Guest
    @UnShame

    Check your inbox.

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