SlotNode does not need child node connected in order to play
Hi there everybody,
I've been working on a project to continue a mod for an older game into UDK allowing us a bigger distribution base. However I have been having a problem with all animtrees. Any slotnode only allows me to hook up to the source, not the channel meaning all upper body animations cant be linked up. It gives me this "SlotNode does not need child node connected in order to play" error message when I try and connect anything to the channel.
I did a search on these forums finding only one reference to this error message and no solution on how to fix it was given, instead a work around due to the fact he wanted to create a matinee sequence.
I am using the October beta as we didnt want to update in case of any changes that might break any coding we have already done when we are quite close to first release. If this is a bug fixed in the November beta then I would appreciate that information and sorry for wasting your time. If it is something I am doing wrong then please do tell.
Any help would be greatly appreciated, I apologise for being one of those newbies who immediately begins asking for stuff rather than contributing however I can see no other way forward.
Sorry to double post and bump however I really do need an answer as to how SlotNodes work then. Anything linked with it gives the error message in the title and doesnt link, including in the November Beta. Am I using it wrong (as suggested by the this is normal post) and if so how? Otherwise is there some other way of setting up top half only anims in the animtree editor?