I'm back again.
I have a weird idea but I don't know if it can be done with the free UDK.
I have this idea since I was 9 yo.
My game idea is an FPS game influenced by music.
It's like Audiosurf or BeatHazard + Painkiller.
I would make a Painkiller like game,I could do that part alone,but my question is:
Is there a way to make the engine scan or even analyze a music and then,spawn monsters according to it's volume,beats etc.
Or at least,for the first stage of development,no need to analyze,but is there a way to use a certain music on a map,and if it's volume is 10,then the monster spawns are 10x.
If this is possible and maybe even some1 is interested,PM me,email me or just simply reply,thank you.
It'd be better to sync scripted events to the audio rather than just having it do it automatically. The only reason I can see that as being useful is if you want it so players can set it to use their own music.
I know nothing about coding, and honestly, I don't think it's a very good idea to let people add their own music files. You would have limits to what format could be used which could make things confusing for players.
And personally, I would be more interested in a game that designed really well with built-in tracks rather than a gimmick that allows you to use your own that just kind of works.
well Guitar hero analyzed there own songs at first and then added them to the game so you could do it your self and add songs as time goes on and the demand goes up or whatever but you could instead of having the engine completely select everything you time everything using by watching the beat and the songs notes
Probably you are right :-S
I would actually add about 15-20 songs in the game and that is enough XD
I also would add a coop mode to play with friends :P
I can do the whole game alone,but I need programmers for this to be realized