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Thread: [Beta 0.1] Dialogue System

  1. #1
    S ha d
    Guest

    [Beta 0.1] Dialogue System

    Hello everyone,

    I worked yesterday and today on a small and simple system of dialogue to get familiar with Kimset nodes and I think this would be stupid not to share it rather than roting on my hard drive. Thank you to belzaran for the precious help!

    So a very simple system with the ability to place choices during dialogues. Everything is configurable in Kismet and a little documentation is supplied with!

    Video: See the video on Youtube



    Download:

    • Beta version 0.1: Here


    (updated for July Beta)

    Thank you.

  2. #2
    Jade-Phoenix
    Guest
    Apperciate that man, thank you.

  3. #3
    sowel
    Guest
    this is a nice little project, i could definitely use something like this.
    will you be doing more with it?

  4. #4
    JohNLA
    Guest
    Very cool indeed. I will have to give it a test and report back

  5. #5
    Deliverance6
    Guest
    without downloading and takeing a look myself, you doing this with UIScenes/Cam Matinee? worked on somthing similar myself for a Generic Shop Vendor a few days ago as part of a larger project, nice to see someone has released this to the community

  6. #6
    usingfeel
    Guest
    wow..

    Very Good System...lol

  7. #7
    ilidrake
    Guest
    Doesn't work with the latest release. Something about errors in the scripts.

  8. #8
    Huder
    Guest
    There is only one and is not important too much.
    In DIA_HUD try comment Canvas.DrawTextCentered(SpeakerName); line

  9. #9
    Grimm6
    Guest
    Great work S ha d!

    Unfortunately i'am not able to make the sript run. I've installed it and i can choose all the nodes in Kismet but after setting it exactly like in the tutorial or like in the example map, nothing happens. Really nothing, not even a error message.

    I checked everything, my kismet setup and player properties are exactly the same as in the tutrial. But nothing happens. As i approach the trigger(doesn't matter if touched or used) nothing will be triggered.

    I'am using the october version of UDK, are there problems with this build?

    Another question: is it necessary to attach a camera actor to the nodes?

  10. #10
    QuantumState
    Guest
    Thank you for this system, I always wanted to make something that can give me choises, dialogues, but I don't know much unreal scipt, yet.

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