thx all for support; encouragements and taking time to share ur feelings & comments
Thanks for all feedback and kind words, it's a great bunch of maps and I'm glad you guys like what we've done.
Also big thanks to the entire UOF crew, had a blast working with all of you on this pack, I'm sure the UT3 community haven't seen the last of us
I kinda rushed this map, I should have planned it better cause in the end there was pretty much nothing more I could do for the fps than rebuilding most of the map and at that time that wasn't an option.Incinerate - Another stunner by Thrallala. Map has some nice open z-axis. Looks awesome, but also hurts the FPS quite a bit. Especially on max details. Standing on rooftops or up at the sniper I was dropping to 40FPS. Loving Batman though ;P. Also some quite insane LOS down the corridors, you can easy stand on the red sides stinger and see the blue sides flag. Final tyhing i went to get the deemer, then got stuck on a bad collision and died as a result. But i havent got stuck twice, so not sure what happened.
I should have added better collisions for those beams @ the sniper area, must have slipped my mindHibernate - Looks amazing! Not that I would expect any less from Thrallala I think the fog could have been ess, it seems quite bright. Love the loo of the icey rocks in the background, and the skybox fits in well too. Found a few little collisions that i got stuck on, most annoying was at sniper where the beams are on the curved window areas, each one has its own collision so you can get stuck inbetween them.
Great job guys. I do have a favorite but I'm not telling
@Crazy Bastard (i certainly do admire your maps and your work) - maybe you have heard of Sneh? (there is a pretty kewl audio track remixed my him included with the CTF-UOF-AndAction! map) - I wasn't aware that anyone else had remade the map with the exception of my former 2K9 release, there is an explanation in the readme file included with my map.
Besides the audio selling point, - i have to edit this post and word it better because i think my first reaction probably came off wrong the same as me thinking that the comments about AA were critical or singling out my work.
Obviously we all have very different styles, tastes and preferences. Some designers like large maps some like small maps, some like HOLP maps some like Next-gen style and some are in the middle.
Hopefully we can all appreciate that all of us come from different points of view and different worlds as far as our taste and such, personally i enjoy fierce action and a serious challenge, some other authors might enjoy a slower more laid back pace i tend to think it typically shows in the designers release.
As far as the map i contributed to this pack; we have incredible fun on it! - IF ya play on lan this map is great 5 vs 5 AI, and if ya took time to read the readme file then you should know that this AI doesn't miss a beat bro.
@everyone else; i'm sorry i originally intended to have CTF-RainBase in this pack, thankfully when i injured myself my good friends in OUF suggested that i go with this as a contingency
Now I can't comment myself as I have not downloaded and played. But I am sure if I was going to take the time to actually critically review the map (which it is clear that crazy has done), then I would probably have a few things to say. That does not mean I have an issue with any of the mappers. Also one has to come to expect that you cannot please everyone. People want different things, all the time, alot of which contradict each other.
Anyway, nice work guys. Good to see you finally got it out.
If you like it all well and good, but i play this game with high skilled players and dont often play pub games, my views on a map will differ to most peoples, not sure what your problem is with it. Everyone can improve and i was trying to show them where, at the end of it they're their maps and if they dont want to implement my thoughts they do not have to
Yeah i accept you can't please everyone, being a mapper i know how hard it is to get everything right. Was still one of, if not the nicest gameplay wise in the pack imo
edit: oops didnt see page 2 :P
Thanks for all the comments / feedback guys much appretiated.
@Crazy. The lighting was something that the guys mentioned but i wanted to keep with realism.
Like the other guys said if theres to be an updated version. Its the main area i intend to work on.
Thanks for the review my man.