Aero - Nice map, layout seems to flow well. There were a few places where i wish i could have wall dodged between platforms and fell short. For example, from the belt to the ledge above the shock rifle. The Purple PP is a nice idea, thankfully it doesnt affect low settings so i wouldnt notice it if i was actually playing. If it did it would probably get annoying, maybe it if had only done it two or three times it could have been better then lasting until it's picked up.
Hibernate - Looks amazing! Not that I would expect any less from Thrallala I think the fog could have been ess, it seems quite bright. Love the loo of the icey rocks in the background, and the skybox fits in well too. Found a few little collisions that i got stuck on, most annoying was at sniper where the beams are on the curved window areas, each one has its own collision so you can get stuck inbetween them.
Hidrotrik - Nice map, flows well and has some nice z-axis. There were a few places where it could have looked much nice if walls had been trimmed. A few SMs on corners of buildings didn't line up looked messy compared to the rest of the map. And one other thing. No shield belt?
OrbitalFlux - SPACE!! Seems like amap for some good fun. Although, im not sure it really needed 3 powerups and a redeemer. That's a little overkill imo. Collisions on all the lights on the ground had me bobbign up and down, id rather the floor be flat. Lighting wise it's not bad, although considering how bright it is the fact there are pitch black shadows in some places looks odd, just a dim skylight could have solved that and it would have looked better imo. Personally id say shooing people over the edge should have them die and not teleport to the top again, but that's me.
Peak - A proper unreal map Id have liked to have seen some trim on the plaforms and walls in the map but other then that, good job.
Incinerate - Another stunner by Thrallala. Map has some nice open z-axis. Looks awesome, but also hurts the FPS quite a bit. Especially on max details. Standing on rooftops or up at the sniper I was dropping to 40FPS. Loving Batman though ;P. Also some quite insane LOS down the corridors, you can easy stand on the red sides stinger and see the blue sides flag. Final tyhing i went to get the deemer, then got stuck on a bad collision and died as a result. But i havent got stuck twice, so not sure what happened.
AndAction - Not sure UT3 needed another. I wasn't too keen on the PP and the middle pillar has some bad collisions that make wall dodges off it hard. It looks nice, but I think there are enough AndActions out there.
Compound - God i havent played vCTF in ages. However, I really like this. Gives routes to people onfoot without having to constantly worry about enemy vehicles unless they do this
Maybe some forced dir volumes for certain vehicles would have been a nice idea, unless you intended this. One thing that really bugs me is the lighting. It is really quite bland, and i find it hard to tell where i am or even which side of the map im on. Some team coloured lights would have been very welcoming, and some other lights to contrast the beige ones throughout the level. However, the gameplay seems solid to me.
Artica - I play Warfare lots, and i've made some maps. This might be alright for pub play. Although, the FPS is harsh, im getting 60FPS on a good system, and i can push 150 in some stock maps, where other players only push 60 there. Layout wise, it's your average 3 node setup that works well. Although size wise it's pretty big, you aren't going to cater for the smaller player counts that pickup[s or competitive games offer. The terrain although colourful is painful to look at constantly especially whilst playing. And like your other map in this pack, there are tons of pickups. The worst is the invun(s) at core. If an enemy grabs that when the core is attackable, you will have pretty much lost it. LOS in the map is big you can easily shoot red core from the red prime and other nodes at distance too. Other minor details such as trims in places and floating pickups. Others might lije it, it's a nice effort but imo flawed however, i do like to play warfare with smaller teams (5v5) and play it well.
Overall it's a nice pack, can't comment on music/ambient sounds in any of the maps as i don't play with them on. I noticed alot of maps having the enforcer pickup, personally i find it a bit ott, as dual enforcers are a nasty setup grabbing a second shouldn't be so easy. Also lack of shield belts
Incinerate - excellent even with the various collision problems
Compound - VCTF at its absolute best
Artica - A one of a kind - war fans alike will love this map
P.S. Crazy bastard not sure what your diliberate out of order slight review is all about obviously you have a chip you your shoulder. - deal with it and get on with your bad self and don't knock skilled talent like this unless you really are just a crazy bastard on the reals.
There were a few places where i wish i could have wall dodged between platforms and fell short. For example, from the belt to the ledge above the shock rifle.
I have think to that too, but too late to do it, but if we release a fix version of the pack, I will make that possible!
Originally Posted by Cr4zyB4st4rd
The Purple PP is a nice idea, thankfully it doesnt affect low settings so i wouldnt notice it if i was actually playing. If it did it would probably get annoying, maybe it if had only done it two or three times it could have been better then lasting until it's picked up.
This feature was controversial in our beta test, some like it, some found it annoying like you, a question of tast, but again I will think to that if we release a fix