Epic Games Releases June 2010 Unreal Development Kit Beta
CARY, NC (June 25, 2010) – Epic Games, Inc. today released the June 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D simulations, digital films and more.
Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.
Check out the best UDK games and applications at www.udk.com/showcase. Our latest featured project is a first-person tower defense game called Sanctum. Developed by Coffee Stain Studios, Sanctum features a beautiful science fiction world in which players safeguard towns from hostile alien invaders by building defensive structures and using upgradeable handheld weapons.
Are you working on something really cool? Post your work in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are welcome.
Don’t forget, it’s easy and secure to obtain a commercial UDK license online. Our FAQ can help you determine which type of license is right for you.
This month’s beta release includes lots of upgrades, including:
Numerous skeletal mesh improvements
Improved bloom with added properties
New HUD texture visualization tool
FBX support for custom normals
Penumbra scale adjustment in Lightmass
Game Caster virtual camera support
Here’s the full list in detail: Vertex Colors and Multiple UV Sets for Skeletal Meshes
Users can now import vertex colors with skeletal meshes and access them in materials.
Works with both the FBX importer and the latest ActorX plug-in.
Vertex colors only work for GPU-skinned meshes (for now).
Up to four UV sets will be taken when importing a skeletal mesh.
The skeletal mesh vertex buffer only uses the amount imported so as not to waste memory.
New properties: BloomThreshold, BloomTint and BloomScreenBlendThreshold
Bloom blur kernels larger than 64 are now supported
Actually, a patch is called that for a reason. It's a small file that fixes bugs. Notice the SMALL, as it's usually less than half the size of the thing that needs patching. (The largest NWN1 patch I ever saw was 768MB, when the game itself is like 4GB.)