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Thread: DM-Phobos [Final][PC]

  1. #1
    Bl!tz~
    Guest

    DM-Phobos [Final][PC]


    DM-Phobos & DM-Phobos-LG



    Version: Final


    Authors: Eric "Bl!tz" Rigard & Rulaman


    Description from Beyondunreal:

    This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
    This arena is set in space, inside and atop a satellite orbiting the Phobos moon. It is considered by many people to be one of the finest deathmatch maps in the game. Through the use of well connected spaces, plenty of z-axis fighting and good weapon placement this map has earned its title as a classic, as well as a remake DM-Phobos2 (UT2004) and a partial remake DM-Deimos (UT3).

    DM-Phobos is part of the challenge ladder. Here you will face Xan's team.




    Read-me:


    ---------------------------------------------------------

    GENERAL INFOS:

    MapName: DM-Phobos & DM-Phobos-LG

    Filename: DM-Phobos.7z

    Authors: Eric "Bl!tz" Rigard & Rulaman

    EMail:
    rigardbill@hotmail.com
    rulaman@rs-ateg.de

    Forum & webby:
    http://unrealoldfriends.activeboard.com
    http://www.ateg-multigamers.de

    Credits:
    Respect & full credit to Cedric 'Inoxx' Fiorentino for the original version in UT99.
    www.spacewallpapers.net for the space picts.
    Stevelois for the dual enforcer tuto.
    The UOF crew for the help, feedback, motivation & frienship especially Lord Porkword, Stevelois, Thrallala, 1xtreme ,Sebastien Nova, Diesalot & Rathalos.
    All the guys from Epics forum for betatesting & feedback: coolcat22, Gussie[MK], MamiyaOtaru, Coreper, M^vL, Rhykker, WedgeBob, Molosev & TheFirestorm.
    Epic for the tool.
    Euchreplayer23 for the PS3 cook.


    -------------------------------------------------------

    AUTHOR's NOTES:

    History:
    This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation.
    Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
    Addaptation of phobos from Cedric 'Inoxx' Fiorentino.

    Comments:
    Remake of the UT99 original Phobos.


    Description:
    An old scool map with lot of Z-Axis action. Low Grav on the "LG" version.Some extras like triggered lift and door.(like in the original)Original music include.

    Release Date: May2010
    --------------------------------------------------------


    Screenshots:










    DOWNLOAD on UT3.game-maps.net

    DOWNLOAD on FileFront

    DOWNLOAD on ut3.ut-files.com

    PS3 DOWNLOAD (big thanks to Euchreplayer23 for the ps3 version)

  2. #2
    Remus
    Guest
    Looks spot on from the screenshots. Will check it out and post some feedback.

    Edit:

    Played a few rounds. Overall a good remake.

    A few things I suggest you should look into:

    -The dynamic objects that have dynamic shadows enabled. The shadows pass through everything, floors walls etc.
    I know that's a limitation of the engine and there isn't a way to fix it, so perhaps turn off the shadows?
    -The door that leads to the invisibility power-up is perfectly black.
    -The simple gray metal texture on some of the door frames doesn't look too good...

  3. #3
    Bl!tz~
    Guest
    thx for comments and suggestions m8

  4. #4
    coolcat22
    Guest
    wow good work
    you really made a good remake
    thx for at me at the credits

  5. #5
    Bl!tz~
    Guest
    Quote Originally Posted by coolcat22 View Post
    wow good work
    you really made a good remake
    thx for at me at the credits


    thx coolcat

  6. #6
    xfuture
    Guest
    Link appears down

  7. #7
    Bl!tz~
    Guest
    Quote Originally Posted by xfuture View Post
    Link appears down
    weird..srry of that; direct link works perfectly from here

    ...link to filefront added

  8. #8
    SkaarjMaster
    Guest

    Question

    wasn't the original one low gravity?

  9. #9
    Bl!tz~
    Guest
    Quote Originally Posted by SkaarjMaster View Post
    wasn't the original one low gravity?
    no.... original one was normal grav with no doubt...and after building the LG version we now know why, the triggered lift and the jumpboots makes no sence with low grav:

    -the top sniper spot u can leave without damage only by using the triggered lift 1....but if u can jump from there without damage the top lift command/trigger becomes useless

    -jumpboots + lowgrav + liftjump send ya in the sky...it s quite fun... but it wasnt so on original and give random landing

    we tryed to be as close to the original as possible on gameplay but as we have read several post like yours we decided to "build" a LG version to please everyone....even if it s impossible

  10. #10
    SkaarjMaster
    Guest

    Talking

    Now I'll have to go back and try the original before I try these versions.

    Ah, Phobos, I remember now! It took me forever to get past the metallic bots in the single-player ladder the first time through in the original UT way back when.

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