This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
This arena is set in space, inside and atop a satellite orbiting the Phobos moon. It is considered by many people to be one of the finest deathmatch maps in the game. Through the use of well connected spaces, plenty of z-axis fighting and good weapon placement this map has earned its title as a classic, as well as a remake DM-Phobos2 (UT2004) and a partial remake DM-Deimos (UT3).
DM-Phobos is part of the challenge ladder. Here you will face Xan's team.
Respect & full credit to Cedric 'Inoxx' Fiorentino for the original version in UT99. www.spacewallpapers.net for the space picts.
Stevelois for the dual enforcer tuto.
The UOF crew for the help, feedback, motivation & frienship especially Lord Porkword, Stevelois, Thrallala, 1xtreme ,Sebastien Nova, Diesalot & Rathalos.
All the guys from Epics forum for betatesting & feedback: coolcat22, Gussie[MK], MamiyaOtaru, Coreper, M^vL, Rhykker, WedgeBob, Molosev & TheFirestorm.
Epic for the tool.
Euchreplayer23 for the PS3 cook.
This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation.
Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
Addaptation of phobos from Cedric 'Inoxx' Fiorentino.
Remake of the UT99 original Phobos.
An old scool map with lot of Z-Axis action. Low Grav on the "LG" version.Some extras like triggered lift and door.(like in the original)Original music include.
Looks spot on from the screenshots. Will check it out and post some feedback.
Played a few rounds. Overall a good remake.
A few things I suggest you should look into:
-The dynamic objects that have dynamic shadows enabled. The shadows pass through everything, floors walls etc.
I know that's a limitation of the engine and there isn't a way to fix it, so perhaps turn off the shadows?
-The door that leads to the invisibility power-up is perfectly black.
-The simple gray metal texture on some of the door frames doesn't look too good...