Webcast with regular tips and advice on using the UDK
First one is up here, more will be coming soon, subscribe to stay up to date. I'll delve deeper into various aspects of UDK, particularly cinematics and animation, but certainly plenty of other things as well. In this first one I talk a bit about advantages of realtime 3d for animating vs pre-rendered, in other words why programs like UDK can be preferable, the upcoming inclusion of Scaleform, etc.
Blade: If you were looking for specific information, I expect you'd use a tutorial. If you want to be opened to new ideas, a range of tips about software use in general, maybe get some inspiration, that's the kind of thing a webcast is for and why I'm doing it. Aside from that I label it as well as I can, future editions will probably have a time index like I put in a lot of my videos, even hyperlinks that jump to the correct time for you. That helps with the search aspect.