I am making a build template in Max and was wondering if there is a way to get out some static meshes from UDK to import into Max to get some object sizing. Basically I am working to a 1 unit = 2cm in Max. A UDK man is 96 units high, a wall would be about 256 high.
What I want to do is get into max things like the Mantra, a blast door, wall segment, walkway segment etc and just build boxes to represent those objects as a build template.
You don't really need to import the meshes to max. Just place the meshes you want to measure in a level in UDK, then drag with the middle mouse button (in the ortographic views) to get a measure in unreal units.
When you make something in max, whatever is your base unit will be 1 unreal unit when you export the model to UDK, so the middle mouse measure should translate directly to max units.
For example, paste the Mantra and measure its X Y and Z lengths, then make a box in max with the same unit values.