Just a note: new screens out on game! Check them out on
this is on my first level named construction. Keep in touch as I am very close to getting more screens of the finished product!
Also can I ask for some advice. Is there any good tutorials about how to make skeletal meshes in 3ds max as I'm getting close to that point.
Rigging's not much fun. You'll basically have two options: Physique and Skin modifiers. Physique modifiers will attack the mesh to the bones or IK Chain using a kind of binary system where the vertices will either be on or off, you should be able to set a strength onto it (like highest strength will move the vertex where ever the bone moves, medium strength will pull it but not as strong so it'll get left back a bit, then off obviously doesn't move it); physique is usually a bit faster and easier once you figure it out, but it doesn't give very good results. You'll probably end up with an overlap unless you spend a lot of time with it, because if you say, move the leg up, where ever the last attached vertex it'll just stop and the deformation looks weird.
Skin modifiers work a bit better but take more effort to do. They use a kind of sphere of influence thing that you move around, and it looks a lot better when it's done but it can be a pain to do. Both have quite a few tutorials around on how they work.
Look up something called Puppetshop. It's a free tool that has a lot of biped kind of things already made for it, a bit easier to use than an IK chain if you have things that won't fit with a biped (like something with wings or an insect).
I have just finished uploading the first video and screenshots of the level construction. It is still a beta and so the level has no normals yet, but the gameplay and general idea are the same as the end product. I am also still using the default UDK character. Just head over to the link below and then the gallery. Feel free to post comments below.
Edit: problems fixed the video took ages to go through servers
I'm having a problem in Max that could do with answering;
Basicly, whenever I make a complicated model, the lighting isn't at all even. Each face just acts of its own accord and so it looks terrible. The shading isn't running smoothly at render-time and each edge is not working. I have uploaded a pic on my site (below.) It's obvious and on the homepage.
I'm sure there's a simple fix; but so far its evaded me.