[SOLVED] ExampleMap "Press E to place bomb"
About that message, i was wondering how it work ?
i've opened the kismet but i've found nothing something like "if Key E is pressed"
so i suppose it works in conjunction with an UI, but i can't find it.
also 'cause, usually it pause the game while here the game is running and the message is just on the right side of the screen...
can some one explane how the ExampleMap "E button input" works ?
i think it works with a Trigger and a ui scene
It's just a trigger volume set as "touch" and a "play announcement". Actually nothing easier.
yes, but if you didn't press E button you can do nothing !
the question was: "is it scriptless ? does it use an UI or you can control the E pressure key from kismet ?"
So you actually ask how they actually bind E to an action?
That's the standard key in Unreal, that's actually set in the UTGame.ini I believe.
Nothing to do with Kismet, everything you "use" is done with "E" in Unreal, if you keep the standard settings.
Ok now i'm very confused !
pleas help me to get it 'cause i'm very confused !
i've made a trigger, a SpotLightTurnable... even if i target the light or the switch it didn't work
and this one didn't work too
I have a doubt similar to this post.
In my level I have a DOOR that I intend to:
When I get close to the closed door, some UI scene appears saying: "Press X key to open the door"
How could I do that? The X key is just an example...it could be any other key or button.
I know how to do it through take damage, but it´s not exactly what I suppose to have.
In Kismet, Im trying to do something like this:
Matinee to setup the door animation
But I dont know how to show the message "Press X key to open the door" and even how to setup the specific key to the Matinee sequence.
This idea can be used also to press a button to lift the elevator or even pick up some stuff in the scenario.
The answare is in the Kismet UDK video
the 2nd video show the Trigger_0 Used -> Toggle [target] -> Light
You have to remove the instigator from the trigger, in the options from your trigger and toggle make sure "max count" is set to 0.
Originally Posted by
indeed now it work
another problem [SOLVED]
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