Description: Permanent corpses. My first mutator.
[screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_01.jpg[/screenshot][screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_02.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_03.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_04.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_05.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_06.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_07.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_08.jpg[/screenshot]
I like the football map in the background! Nice Mutator. The maps must just be littered at the end of a battle.
Does it work for carnage parts?
Sweet finally someone made this mutator.
Nice one but one big thing FPS! it takes a toll.
This map Lime I average 130 fps but this was 37 by the time I had taken this screen.
Must have had a 100 or more dead bodies on this map.
Seeing multiple corpses of the same player model next to each other reminds me of "The Prestige" - imagine the psychological impact of happening upon your own rotting corpse on the battlefield...
oh, and fun mutator - though at first I thought it would just make corpses hang around for just a while longer (like in classic UT), not actually permanently - say good bye to framerates.
Could you add an option so they disappear if there are too many on the map to keep the framerate steady?
Originally Posted by chrisl121212
Need some kind of a cap on the amount of corpses, 5K dead dudes on CTF-AndAction! would be a little bit too 2 tHE eXTrEmE.
and allow an option to set a duration before they disappear to be determined by user preference.
What game type is that you're playing?
It's Greed or are you talking about the mods I'm running?
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