Same here. Is Epic trying to adders this issue ? Can we expect fix any time soon ?
That's the only available fix I know. I suggest Switch Renderer from 10 or 11 back to 9 works for me. Hopefully the issue will be addressed soon enough.
Originally Posted by
I've had the issue---but it's not a big deal. If that happens then I just go back into 3ds Max and do the automatic mapping for the lightmap UV there.
Same as above. DX11 renderer have no luck in generating UVs.
This issue is 2 years old and still exists? Wow..
I'm getting it while trying to create a fractured mesh.
Guess I'm dropping down to DX9.
I just tried DX11 again today and it still has plenty of issues.
Same problem here in DX11 mode.
Please Epic fix this problem.
if you have this problem, just create a light map in the 3d modelling program that you're using. I had this problem a few days ago, creating a light map in 3ds max and then importing it is more efficient than relying on UDK.
^ Not everyone has, uses, or even knows how to use third party programs.
It's an outstanding bug with the software and Epic should fix it.
Having same problem! After 4 years! Are you Kidding me! Please Fix!! :O
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