This is my 1st post here and im slowly getting to grips with most of UDK, however I suddenly ran into a problem a few hours ago with a diffuse texture of mine.
This is how the image looks when i import it initially.
Compression No alpha
TEXTUREGROUP_WORLD (though this doesnt appear to make a difference if i change it to Character or not)
As you can see, in that shot the colour is perfect (ignore the Normal map as I havent plugged that in yet so its not effecting anything).
In this screenshot you can see that in the Material Browser the colour is once again correct, however once I attach it to Diffuse it seems to turn into a horrible mouldy grotty green colour, Ive tried everything including reimporting the texture, turning the alpha on or off, all i can think of really.
If anyone can shed some Light on this itd be really appreciated, i can even upload the texture itself if anyone wants to try it out.