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Thread: DM-1on1-Terminal

  1. #11
    stevelois
    Guest
    Finally,

    It still crash ingame but it work within the editor. Hope for you that I'm the only one with that strange behavior ?

    Cheers

  2. #12
    diesalot
    Guest
    i dont understand that mate, the guys at BFG can play it...weird.

  3. #13
    Odedge
    Guest
    Quote Originally Posted by stevelois View Post
    Hope for you that I'm the only one with that strange behavior ?
    Strange behavior for a strange guy?

    Back on topic...

    Over all, this is a nice map. The map has a solid layout that makes it fun to play. It's compact overall, which allows you to get back to the action quickly. The atmosphere is nice as well with the stormy rain and theme.

    Excuse me for me being in constant beta testing mode. The things I thought could have been a bit better...

    1. I am not a fun of placing clan or player's names on maps such as this. You have a map that looks like it belongs in some world and placing the clan tag so blatantly doesn't do it for me. If it was spray painted on a wall and you had to notice it, then I think it would have suited the map better.

    2. The moving clouds seem too low.

    3. While I do like the idea of the train as the risk factor for your Udamage. Having both a damage causing volume and the risk of an instant kill is a bit much. Especially since you really don't get any warning. In addition, the constant "sparking" on the track loses it's cool factor as you are always seeing it.

    It would have been better (in my opinion) if you made the tracks "spark" a few seconds before the train came (you could also have it cause a bit of damage too). This would act as the warning to the player that the train is on it's way. If the player was paying attention, they could get out of the way.

    Don't get me wrong though. I really like the map and think you did a nice job making a fun map. It's found another home on my hard drive.

  4. #14
    diesalot
    Guest
    Thanks Odedge mate...
    1. This was really a 1on 1 for the guys at BFG...maybe could have been smaller since it was public release.

    2. I agree with this...but very much higher and you really dont see them.

    3.I love this idea although i will need to work on my kismet...i had to get help just for the way it is.

    If this is all you have found then im a happy guy...lol

    Thanks again mate.

  5. #15
    Odedge
    Guest
    Quote Originally Posted by diesalot View Post
    If this is all you have found then im a happy guy...lol

    Thanks again mate.
    They are all minor and mostly subjective. The "feel" of this map will be similar to the one I am about to release in beta form.

  6. #16
    Bl!tz~
    Guest
    Quote Originally Posted by Odedge View Post
    1. I am not a fun of placing clan or player's names on maps such as this. You have a map that looks like it belongs in some world and placing the clan tag so blatantly doesn't do it for me. If it was spray painted on a wall and you had to notice it, then I think it would have suited the map better.
    take your sponge bro and come to delete it ; you re welcome on our servers

  7. #17
    Odedge
    Guest
    Quote Originally Posted by {BFG}Bl!tz~ View Post
    take your sponge bro and come to delete it ; you re welcome on our servers
    LOL. How about if I show up with a bucket of paint and a roller brush?

  8. #18
    rathalos150
    Guest
    Looks pretty good. I think I'll download soon.

  9. #19
    diesalot
    Guest
    @odedge...cool maybe i can give some feedback

    @blitz ...lol m8...always recruiting

  10. #20
    SEBASTIEN-NOVA
    Guest
    good 1on1 map, very fast and fun layout
    Shame you have released it so fast, I would have some minors suggestions like tweak a bit the sparks or change or increase the volume of the train sound, too low actually IMO but that's ok, good work m8, bye !

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