Tested on 3ds Max 2009 32bit, Windows XP SP2, on random UE2/UE3 files
PSKImport is a 3ds Max importer plugin for Unreal Engine PSK mesh files. Its main purpose is data recovery. If you lose your .max files, you can now import the PSK mesh back into Max, edit where needed, and export back using ActorX.
Per-face smoothing groups (if present)
Per-face material id's
Single UVW map
Single MultiMaterial with proper amount of SubMaterials
Skeleton hierarchy using Max bone objects
Mesh is blue
Bones without influences are red
Other bones are green
You can export all back to PSK (using ActorX) straight after import.
The re-exported file will be compatible with your existing PSA anims.
Copyright (C) 2009 Roman Switch` Dzieciol